Last updated 17 minutes ago
Stats
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Brier: 0.1825 ⓘ
# Player Rating Games Win% Max Rating Streak Trend
1 0 IT 2576.13(-86) ±34 3521 58.1% 2662.28 +7 +32
2 0 PL 2563.36(-175) ±157 4238 66.4% 2747.54 +1 +3
3 0 IT 2535.28(-135) ±26 1113 65.0% 2670.32 +27 +39
4 109 LV 2414.49(-0) ±15 6429 60.3% 2439.18 +3 -18
5 122 DE 2266.93(-0) ±14 4094 79.6% 2285.33 +2 -15
6 2 IT 2257.05(-93) ±24 3551 58.5% 2350.48 +2 +25
7 0 CZ 2246.05(-196) ±158 2094 75.5% 2530.96 +2 +45
8 35 PE 2130.75(-42) ±16 7924 46.0% 2225.37 -1 -9
9 14 SI 2126.40(-59) ±48 1913 61.8% 2385.30 +4 +53
10 22 LV 2109.88(-7) ±21 3413 55.9% 2135.23 +2 +2
11 0 DE 2095.84(-134) ±24 4608 61.8% 2257.09 -1 +17
12 9 ES 2008.06(-52) ±17 4206 45.2% 2084.44 -1 +2
13 0 NO 1988.73(-159) ±33 7383 52.7% 2169.80 +2 +7
14 0 CZ 1947.45(-122) ±158 771 65.5% 2084.44 +5 +89
15 0 PL 1940.82(-174) ±33 2271 52.1% 2126.88 -5 +13
16 4 CO 1909.01(-181) ±25 5599 44.4% 2100.34 +1 +25
17 0 PL 1876.52(-63) ±105 487 79.7% 2454.67 -1 -148
18 211 CO 1846.65(-0) ±14 11503 32.9% 1902.54 +1 +16
19 0 GB 1845.61(-146) ±134 696 51.0% 1995.94 +1 +39
20 0 GT 1838.27(-256) ±158 5225 56.7% 2104.90 +1 +4
21 14 SN 1836.50(-41) ±59 1282 53.7% 1877.73 +8 +52
22 0 GR 1823.63(-159) ±158 840 64.6% 2016.34 -2 +50
23 65 VE 1818.74(-0) ±18 10515 47.6% 1869.04 -3 +2
24 48 RO 1795.13(-12) ±18 822 47.2% 1810.09 +1 +19
25 0 DE 1794.82(-97) ±158 989 64.4% 1897.80 -1 +30
26 37 MK 1682.49(-2) ±18 3499 45.4% 1733.44 +1 +7
27 0 IR 1656.20(-179) ±46 1395 41.9% 1834.88 +5 +58
28 0 US 1638.75(-67) ±158 46 58.7% 1757.10 -4 +235
29 14 BE 1592.74(-37) ±57 507 35.7% 1721.38 -3 -40
30 0 US 1580.22(-224) ±158 97 57.7% 1843.93 +1 +47
31 0 AE 1576.12(-179) ±40 1452 36.2% 1813.68 -2 +28
32 0 SI 1576.02(-185) ±158 297 47.5% 2002.71 +1 +60
33 0 JM 1556.55(-77) ±158 194 45.4% 1663.48 -2 +140
34 0 IT 1554.01(-170) ±158 141 46.8% 1737.05 -2 +182
35 0 IT 1553.01(-139) ±158 186 54.3% 1752.13 +1 +25
36 0 BO 1533.23(-78) ±158 83 34.9% 1650.92 -1 +178
37 0 CZ 1531.05(-157) ±158 1319 58.0% 1865.82 +1 +57
38 0 TR 1512.96(-227) ±158 737 47.2% 1839.92 +2 +23
39 4 CH 1508.44(-50) ±31 927 45.8% 1558.44 +4 +14
40 5 1481.23(-44) ±141 44 59.1% 1524.97 +4 +269
41 0 PL 1479.71(-79) ±158 122 54.1% 1695.75 -3 +37
42 2 US 1463.72(-56) ±154 62 48.4% 1663.00 -2 -20
43 0 AZ 1461.45(-84) ±158 46 73.9% 1600.81 -1 +415
44 0 MA 1455.49(-188) ±158 637 46.3% 1788.64 -2 -70
45 0 US 1446.38(-198) ±76 686 43.0% 1857.22 +3 +94
46 0 DE 1421.78(-172) ±158 620 46.3% 1624.49 -1 +10
47 0 UY 1420.14(-148) ±158 1971 41.4% 1846.48 -2 -2
48 0 AU 1408.10(-209) ±154 70 40.0% 1676.44 -4 +346
49 1 TR 1392.64(-170) ±158 301 55.1% 1692.50 +1 +62
50 0 PL 1385.48(-152) ±158 388 39.7% 1607.82 -1 +37
51 0 FR 1383.39(-170) ±124 120 56.7% 1568.40 -1 +82
52 0 HU 1363.58(-70) ±158 35 51.4% 1458.21 +2 +457
53 0 CZ 1355.80(-76) ±158 65 44.6% 1502.34 -1 +5
54 0 US 1350.22(-60) ±158 197 53.3% 1502.06 +1 -33
55 0 DE 1349.76(-222) ±158 392 46.9% 1664.91 -3 +24
56 0 US 1332.84(-72) ±158 66 50.0% 1413.58 +2 +147
57 0 AU 1320.53(-52) ±125 152 11.8% 1448.97 -5 +24
58 0 IN 1315.38(-64) ±158 18 44.4% 1388.92 +1 +382
59 0 RO 1314.08(-84) ±158 35 51.4% 1456.21 -1 +388
60 0 IT 1307.31(-77) ±158 47 55.3% 1470.76 -4 +214
61 0 CZ 1306.71(-167) ±139 259 19.7% 1834.02 -9 -13
62 0 TR 1304.97(-263) ±158 377 54.1% 1597.33 +1 +115
63 0 IR 1296.63(-60) ±158 33 36.4% 1364.85 +1 +293
64 0 BO 1287.57(-218) ±158 770 34.2% 1532.48 +2 +32
65 0 AR 1264.38(-68) ±158 10 100.0% 1340.43 +10 +348
66 0 US 1258.25(-84) ±158 57 36.8% 1505.25 -6 -125
67 0 BR 1256.55(-157) ±158 846 48.5% 1440.84 +4 +24
68 0 1250.09(-157) ±91 208 31.7% 1423.91 -1 +120
69 0 PL 1243.37(-181) ±152 658 44.8% 1428.02 +3 +93
70 0 FR 1223.67(-82) ±158 24 62.5% 1339.73 +3 +346
71 0 DE 1219.93(-87) ±158 23 60.9% 1440.45 -1 +390
72 0 IT 1219.20(-222) ±158 436 44.0% 1530.87 -3 -72
73 0 IR 1215.74(-229) ±158 179 45.3% 1517.93 -1 +49
74 0 RU 1215.16(-353) ±158 859 44.9% 1758.41 -5 +83
75 0 AR 1209.01(-81) ±158 84 41.7% 1487.07 +1 +4
76 0 BY 1207.82(-81) ±158 69 30.4% 1325.03 -10 +237
77 0 RU 1195.55(-79) ±158 164 42.1% 1390.83 -1 +43
78 0 BR 1191.98(-218) ±158 1439 46.8% 1482.50 -1 +2
79 0 DE 1186.08(-72) ±158 11 27.3% 1265.31 -2 +266
80 0 BI 1184.94(-57) ±106 54 66.7% 1304.20 +2 +117
81 0 CO 1183.08(-73) ±158 23 21.7% 1263.69 -2 +264
82 0 RU 1176.85(-365) ±158 459 44.9% 1642.30 +1 +106
83 0 NO 1173.09(-70) ±158 113 46.9% 1407.22 -4 +5
84 0 UA 1171.85(-75) ±158 7 57.1% 1264.67 -1 +278
85 0 PL 1170.04(-80) ±158 20 70.0% 1323.72 +7 +353
86 0 GB 1168.71(-80) ±158 38 36.8% 1270.56 -1 +213
87 0 IN 1163.31(-62) ±150 67 26.9% 1278.11 -6 +202
88 0 DE 1162.41(-85) ±158 18 61.1% 1391.46 -2 +350
89 0 ID 1142.03(-225) ±158 161 58.4% 1569.12 -1 -110
90 0 BR 1141.23(-278) ±158 416 38.7% 1541.04 -2 -10
91 0 BR 1131.66(-224) ±158 249 39.0% 1396.03 +2 +102
92 0 CL 1130.89(-85) ±158 16 50.0% 1284.45 -2 +260
93 0 TR 1127.05(-227) ±158 947 46.3% 1471.38 +1 +33
94 0 IT 1121.94(-76) ±158 110 37.3% 1306.53 -1 +99
95 0 BA 1119.74(-75) ±158 30 36.7% 1205.15 -2 +175
96 0 PE 1118.29(-77) ±158 9 33.3% 1210.70 -2 +211
97 0 AT 1112.98(-82) ±158 53 39.6% 1272.46 -2 +128
98 0 IN 1107.33(-178) ±158 175 35.4% 1486.67 -5 +80
99 0 DZ 1106.93(-232) ±158 181 43.6% 1398.76 -1 +158
100 0 DE 1104.63(-309) ±158 453 47.0% 1472.54 -1 +40
101 0 RS 1093.18(-84) ±158 16 43.8% 1246.39 -3 +231
102 0 AU 1091.91(-78) ±158 12 16.7% 1203.59 -8 +213
103 0 CN 1084.76(-78) ±158 22 22.7% 1229.00 -2 +217
104 0 AU 1084.25(-86) ±158 31 41.9% 1295.51 +2 +460
105 0 CA 1078.20(-80) ±158 30 53.3% 1180.05 -1 +194
106 0 BO 1077.40(-82) ±158 5 80.0% 1194.96 +4 +197
107 0 IT 1076.46(-77) ±158 45 42.2% 1227.70 +1 +62
108 0 DE 1073.02(-87) ±158 34 32.4% 1197.52 +3 +187
109 0 AR 1072.60(-81) ±158 11 45.5% 1183.12 -4 +185
110 0 DZ 1069.27(-205) ±158 190 32.6% 1284.95 -2 +101
111 0 NL 1060.15(-88) ±158 107 44.9% 1466.51 +1 -94
112 0 ID 1060.00(-77) ±158 6 66.7% 1166.28 +3 +170
113 0 BR 1057.00(-82) ±158 54 46.3% 1273.38 +1 +338
114 0 SK 1054.21(-74) ±158 32 37.5% 1144.86 +1 +217
115 0 BG 1050.83(-74) ±158 6 83.3% 1134.38 +5 +135
116 0 CO 1047.42(-81) ±158 16 50.0% 1218.18 +1 +238
117 0 TR 1044.91(-83) ±158 17 29.4% 1179.87 +2 +192
118 0 FR 1041.84(-79) ±158 12 66.7% 1167.54 +6 +175
119 0 IT 1040.53(-222) ±158 713 30.2% 1326.75 -1 -6
120 0 UA 1039.68(-79) ±158 9 44.4% 1139.37 +1 +140
121 0 PE 1036.60(-78) ±158 12 25.0% 1224.49 -1 +135
122 0 DZ 1035.50(-215) ±158 99 26.3% 1272.30 +1 +331
123 0 HU 1033.57(-67) ±158 6 33.3% 1111.79 -1 +105
124 0 BR 1032.07(-74) ±158 7 14.3% 1115.82 -6 +117
125 0 IL 1031.82(-77) ±158 9 55.6% 1160.96 -2 +149
126 0 IR 1026.70(-88) ±158 59 55.9% 1236.32 -1 +215
127 0 CA 1024.30(-68) ±158 26 34.6% 1156.12 -1 +222
128 0 US 1020.12(-76) ±158 10 40.0% 1134.43 -1 +180
129 0 PE 1016.82(-84) ±158 22 54.5% 1178.74 -1 +169
130 0 FR 1015.58(-86) ±158 56 41.1% 1229.92 +2 +370
131 0 US 1015.42(-82) ±158 25 36.0% 1205.12 -1 +122
132 0 NO 1014.51(-85) ±158 19 47.4% 1276.61 -4 +183
133 0 BE 1011.98(-70) ±158 5 40.0% 1086.82 +1 +91
134 0 DE 999.51(-231) ±156 84 22.6% 1325.13 -6 -2
135 0 NL 999.35(-87) ±158 11 81.8% 1271.55 +5 +288
136 0 RU 998.32(-71) ±158 5 40.0% 1095.47 -1 +81
137 0 PL 997.68(-76) ±158 8 75.0% 1087.70 -1 +88
138 0 AZ 997.23(-84) ±158 35 54.3% 1196.81 -2 +5
139 0 DE 994.37(-76) ±158 23 30.4% 1214.20 -4 +85
140 5 993.12(-98) ±127 106 30.2% 1121.06 -5 +156
141 7 992.89(-14) ±158 7 14.3% 1046.25 -3 +7
142 0 OM 986.90(-81) ±158 5 20.0% 1109.08 -4 +97
143 0 DE 986.28(-72) ±158 11 45.5% 1069.52 -2 +78
144 0 IT 985.97(-189) ±158 170 35.3% 1196.12 -1 +225
145 0 983.48(-58) ±158 7 14.3% 1041.66 -4 +43
146 0 US 983.08(-69) ±158 6 66.7% 1113.41 +1 +193
147 0 PL 982.38(-75) ±158 8 50.0% 1065.98 +1 +69
148 0 IN 980.82(-84) ±158 5 60.0% 1116.30 +1 +119
149 0 PE 980.67(-84) ±158 8 75.0% 1128.66 +2 +133
150 0 AT 980.54(-71) ±158 10 30.0% 1101.87 -4 +57
151 0 AZ 979.64(-79) ±158 24 45.8% 1155.63 -3 +127
152 0 ID 975.52(-82) ±158 10 50.0% 1089.72 +1 +91
153 0 CZ 971.70(-81) ±158 5 20.0% 1082.40 +1 +85
154 0 968.23(-44) ±158 5 0.0% 1012.41 -5 +12
155 0 UZ 967.14(-73) ±158 12 33.3% 1103.15 -2 +49
156 0 DE 965.08(-86) ±158 5 80.0% 1180.21 -1 +167
157 0 LB 965.06(-79) ±158 24 16.7% 1065.50 -3 +66
158 0 FR 963.15(-218) ±158 169 31.4% 1205.45 +1 +183
159 0 UA 963.13(-72) ±158 6 50.0% 1057.26 -1 +43
160 0 GB 962.32(-78) ±158 8 50.0% 1057.67 +1 +59
161 0 US 959.78(-70) ±158 25 32.0% 1101.95 +1 +126
162 0 IL 958.29(-78) ±158 11 36.4% 1058.71 +1 +62
163 0 IN 946.87(-85) ±158 5 20.0% 1099.44 -2 +103
164 0 IT 944.65(-65) ±158 6 0.0% 1011.88 -6 +13
165 0 CO 942.63(-75) ±158 187 33.7% 1144.15 -1 +84
166 0 SE 942.55(-81) ±158 10 60.0% 1051.79 -1 +53
167 0 DZ 942.44(-75) ±158 8 12.5% 1024.28 +1 +39
168 0 RU 941.07(-84) ±158 5 40.0% 1086.24 +1 +89
169 0 US 940.55(-65) ±158 6 33.3% 1021.42 +1 +9
170 0 CO 938.37(-176) ±158 63 14.3% 1154.98 -11 +26
171 0 BR 935.95(-74) ±158 61 34.4% 1125.55 +1 +84
172 0 BG 935.79(-82) ±158 12 41.7% 1051.01 +2 +52
173 0 IT 933.92(-84) ±158 12 50.0% 1076.06 +1 +79
174 0 CO 932.73(-66) ±158 6 50.0% 1007.98 -1 +2
175 0 932.14(-59) ±158 5 0.0% 1000.00 -5 -9
176 0 932.07(-53) ±158 5 0.0% 1000.00 -5 -15
177 0 930.97(-56) ±158 15 0.0% 1000.00 -15 -11
178 0 CZ 930.95(-82) ±158 5 40.0% 1107.35 -2 +33
179 0 AU 929.62(-81) ±158 5 60.0% 1074.06 +3 +139
180 0 CO 928.82(-74) ±158 7 42.9% 1011.70 +2 +13
181 0 MX 928.72(-81) ±158 10 50.0% 1150.20 -3 +36
182 0 DE 926.70(-84) ±158 9 44.4% 1068.75 -2 +72
183 0 US 922.49(-75) ±158 15 13.3% 1008.63 -5 +10
184 0 IN 921.98(-235) ±158 95 29.5% 1266.41 -11 -33
185 0 IN 921.60(-83) ±158 9 44.4% 1117.70 +1 +55
186 0 CO 921.01(-84) ±158 9 55.6% 1071.14 -2 +73
187 0 CO 918.58(-78) ±158 6 16.7% 1027.05 -1 +24
188 0 DZ 917.69(-82) ±158 9 33.3% 1035.27 -2 +40
189 0 TR 917.61(-80) ±158 7 42.9% 1060.44 -2 +21
190 0 TR 915.68(-86) ±158 9 44.4% 1092.82 -2 +65
191 0 HU 915.57(-82) ±158 6 50.0% 1045.81 -1 +61
192 0 IL 915.10(-83) ±158 7 42.9% 1047.34 -2 +39
193 0 CH 913.66(-86) ±158 15 33.3% 1248.74 -2 +128
194 0 UA 913.35(-79) ±158 9 44.4% 1029.13 -1 +47
195 0 CL 912.58(-85) ±158 20 40.0% 1089.39 +1 +93
196 0 IT 911.22(-76) ±158 8 37.5% 1050.32 +1 +64
197 0 NO 909.72(-76) ±158 5 40.0% 1023.48 -3 -3
198 0 IL 908.94(-76) ±158 8 25.0% 1004.24 +1 -0
199 0 AZ 908.88(-84) ±158 11 54.5% 1070.15 -2 +44
200 0 GE 903.60(-79) ±158 13 46.2% 1150.92 -4 +93
201 0 DZ 903.08(-80) ±158 7 14.3% 1021.67 -6 +7
202 0 IT 901.83(-84) ±158 15 26.7% 1038.02 -2 +42
203 0 CI 898.93(-78) ±158 6 0.0% 1010.80 -6 -4
204 0 BR 898.61(-65) ±158 7 14.3% 1000.00 -4 -33
205 0 CO 896.81(-76) ±158 82 19.5% 1121.98 -25 -127
206 0 FR 896.75(-73) ±158 5 40.0% 1000.00 -1 -22
207 0 EC 896.27(-80) ±158 5 40.0% 1018.54 +1 +34
208 0 DZ 895.89(-79) ±158 5 0.0% 1002.31 -5 -4
209 0 CZ 895.24(-81) ±158 13 46.2% 1049.59 +2 +4
210 0 US 894.70(-82) ±158 24 12.5% 1060.65 -13 +24
211 0 FI 894.26(-78) ±158 6 16.7% 1000.00 -4 -9
212 0 CZ 891.44(-81) ±158 5 40.0% 1013.02 -1 +5
213 0 IT 891.28(-77) ±158 9 11.1% 1071.16 -6 -17
214 0 AR 889.81(-71) ±158 9 33.3% 1000.00 +2 -30
215 0 US 889.62(-81) ±158 7 14.3% 1000.00 -4 +2
216 0 PL 888.90(-82) ±158 26 42.3% 1134.00 -2 +73
217 0 UA 887.72(-82) ±158 46 37.0% 1084.24 -4 -22
218 0 US 887.59(-75) ±158 15 13.3% 1000.00 +1 +16
219 0 EC 886.89(-85) ±158 6 66.7% 1045.00 +1 +55
220 0 IL 884.27(-82) ±158 16 25.0% 1002.30 +1 -9
221 0 US 883.05(-81) ±158 7 57.1% 1050.09 -2 -5
222 0 VE 882.04(-74) ±158 6 0.0% 1000.00 -6 -35
223 0 US 881.22(-82) ±158 5 40.0% 1043.20 +1 +4
224 0 BE 878.35(-80) ±158 9 11.1% 1044.45 -8 -14
225 0 CO 877.75(-75) ±158 5 40.0% 1000.00 -1 -37
226 0 RO 877.55(-68) ±158 5 40.0% 1000.00 -1 -50
227 0 FR 876.41(-67) ±158 6 16.7% 1000.00 -3 +95
228 0 MX 874.95(-84) ±158 5 40.0% 1012.82 +1 +15
229 0 BR 874.65(-85) ±158 9 55.6% 1072.52 -2 +55
230 0 TN 872.80(-85) ±158 7 28.6% 1025.33 -1 +29
231 0 GR 872.79(-75) ±158 7 0.0% 1000.00 -7 -37
232 0 ZA 872.56(-85) ±158 6 66.7% 1085.85 -1 +68
233 0 IT 871.78(-82) ±158 6 50.0% 1032.69 +1 +75
234 0 IN 871.70(-81) ±158 5 20.0% 1000.00 -2 -21
235 0 RU 869.82(-85) ±158 12 41.7% 1031.62 -1 +38
236 0 US 869.19(-77) ±158 8 25.0% 1000.00 -1 -25
237 0 PL 867.00(-80) ±158 7 28.6% 1044.42 -5 -27
238 0 PL 866.76(-84) ±158 7 42.9% 1075.29 -1 +23
239 0 MA 866.66(-79) ±158 10 10.0% 1000.00 -5 -21
240 0 BO 863.69(-84) ±158 5 40.0% 1047.94 +1 +6
241 0 DE 863.12(-85) ±158 12 41.7% 1044.55 -1 +43
242 0 TR 863.06(-81) ±158 54 31.5% 1077.46 -5 +44
243 0 DZ 862.41(-78) ±158 6 33.3% 1000.00 -2 -9
244 0 BR 860.35(-81) ±158 5 40.0% 1035.16 -2 -27
245 0 ES 859.48(-81) ±158 13 23.1% 1000.00 -2 -19
246 0 DZ 858.99(-85) ±158 11 9.1% 1000.00 -1 -5
247 0 DE 858.26(-82) ±158 27 22.2% 1000.00 -1 +32
248 0 GB 857.39(-79) ±158 5 20.0% 1001.80 +1 -47
249 0 PL 854.60(-76) ±158 6 33.3% 1000.00 -3 +8
250 0 IT 852.98(-86) ±158 16 43.8% 1062.32 -1 +54
251 0 US 850.44(-84) ±158 12 25.0% 1000.00 -1 -5
252 0 JM 848.52(-84) ±158 45 13.3% 1000.00 -10 +146
253 0 GB 848.48(-81) ±158 12 41.7% 1000.00 +1 +71
254 0 PL 845.28(-82) ±158 8 12.5% 1000.00 -2 -37
255 0 844.68(-57) ±151 17 0.0% 1000.00 -17 -97
256 0 DE 844.43(-83) ±158 10 20.0% 1054.71 -8 -39
257 0 FR 843.33(-84) ±158 7 0.0% 1000.00 -7 -26
258 0 CH 843.02(-86) ±158 6 33.3% 1044.70 -1 +57
259 0 IT 837.79(-80) ±158 12 25.0% 1055.94 -2 -59
260 4 835.15(-78) ±156 5 20.0% 1031.72 -4 -46
261 0 DE 830.09(-85) ±158 20 20.0% 1054.15 +1 -35
262 0 DZ 828.74(-230) ±158 275 43.6% 1196.78 -1 +32
263 0 CO 827.75(-66) ±158 12 25.0% 1020.83 -6 -103
264 0 827.67(-54) ±108 41 17.1% 1000.00 -2 +71
265 0 ID 824.06(-84) ±158 5 40.0% 1027.75 -2 -24
266 0 TR 822.53(-82) ±158 14 21.4% 1000.00 -2 -55
267 0 DE 822.42(-91) ±158 168 29.2% 1181.61 -3 -76
268 0 MA 820.02(-85) ±158 9 44.4% 1007.84 +2 +16
269 0 UZ 819.51(-86) ±158 6 50.0% 1044.47 +1 +56
270 0 IT 819.03(-86) ±158 15 40.0% 1022.86 -1 -27
271 0 GB 817.84(-84) ±158 37 40.5% 1106.45 -1 -78
272 0 ET 815.96(-85) ±158 5 0.0% 1000.00 -5 -4
273 0 VE 815.17(-88) ±158 15 46.7% 1062.90 +2 -2
274 0 ES 813.59(-85) ±158 18 44.4% 1055.11 -1 +1
275 0 FR 811.69(-82) ±158 8 25.0% 1020.34 -5 -66
276 0 AU 809.74(-82) ±158 9 22.2% 1039.02 -1 -73
277 0 UZ 808.51(-152) ±158 124 42.7% 1152.34 -3 -63
278 0 DE 807.23(-84) ±158 9 33.3% 1000.00 +2 -40
279 0 DZ 806.87(-83) ±158 6 33.3% 1000.00 -2 -68
280 0 FR 805.46(-223) ±158 143 27.3% 1228.40 -8 -3
281 0 AU 805.43(-85) ±158 13 46.2% 1061.61 +1 +93
282 0 LV 804.94(-85) ±158 12 16.7% 1000.00 -2 -39
283 0 BR 801.52(-85) ±158 9 44.4% 1021.49 -2 -18
284 0 AR 799.25(-86) ±158 13 30.8% 1000.00 +1 -38
285 0 PL 798.76(-86) ±158 5 20.0% 1020.31 -4 +0
286 0 DZ 796.03(-80) ±158 5 0.0% 1000.00 -5 -100
287 0 DE 795.18(-85) ±158 32 31.2% 1000.00 -3 +39
288 0 CA 790.80(-172) ±149 80 17.5% 1058.95 -8 +119
289 0 TT 790.14(-83) ±158 11 9.1% 1000.00 -4 -91
290 0 TR 787.77(-78) ±158 6 0.0% 1000.00 -6 -116
291 0 AR 787.50(-88) ±158 7 42.9% 1046.74 -2 +17
292 0 BO 787.09(-84) ±158 30 26.7% 1000.00 -7 -36
293 0 RU 786.70(-89) ±158 9 44.4% 1094.10 -2 +77
294 0 CO 785.07(-83) ±158 8 12.5% 1031.89 -7 -81
295 0 CA 782.62(-204) ±158 67 25.4% 1029.04 -2 +210
296 0 GR 778.58(-86) ±158 36 41.7% 1139.69 +1 -25
297 0 PL 774.88(-86) ±158 13 38.5% 1000.00 -2 -29
298 0 ZA 772.84(-85) ±158 8 37.5% 1000.00 +2 -39
299 0 IT 769.11(-83) ±158 7 14.3% 1000.00 -3 -101
300 0 BR 769.10(-85) ±158 5 20.0% 1021.49 -4 -51
301 0 DZ 765.12(-85) ±158 25 28.0% 1102.30 -6 -33
302 0 DE 763.58(-85) ±158 7 28.6% 1000.00 -1 +24
303 0 CO 760.07(-84) ±158 5 40.0% 1000.00 -1 +24
304 0 ID 749.96(-86) ±158 11 9.1% 1000.00 -6 -131
305 0 CZ 748.75(-86) ±158 6 0.0% 1000.00 -6 -50
306 0 RU 748.75(-77) ±158 12 33.3% 1000.00 -2 +28
307 0 DE 747.84(-87) ±158 6 66.7% 1035.51 +1 +37
308 0 IT 732.38(-243) ±158 196 45.4% 1222.33 -2 -45
309 0 JO 729.58(-92) ±158 37 32.4% 1051.93 -7 -68
310 0 VE 722.19(-81) ±158 11 18.2% 1000.00 -4 -168
311 0 AR 718.18(-78) ±158 7 0.0% 1000.00 -7 -188
312 0 IT 715.10(-84) ±158 5 0.0% 1000.00 -5 -145
313 0 DE 713.13(-87) ±158 5 0.0% 1000.00 -5 -20
314 0 DE 710.76(-88) ±158 15 13.3% 1000.00 -1 -31
315 0 GR 707.91(-90) ±158 10 0.0% 1000.00 -10 -131
316 0 CO 705.33(-78) ±158 16 18.8% 1000.00 -4 -46
317 0 GB 702.86(-86) ±158 7 0.0% 1000.00 -7 -90
318 0 BR 701.07(-70) ±158 9 22.2% 1000.00 +2 -27
319 0 DZ 700.38(-83) ±158 31 16.1% 1057.92 -18 -212
320 0 BR 699.86(-87) ±158 7 28.6% 1000.00 +1 -11
321 0 BG 699.45(-86) ±158 9 33.3% 1062.31 -1 -34
322 0 DZ 698.19(-85) ±158 7 0.0% 1000.00 -7 -100
323 0 PT 684.24(-89) ±158 9 33.3% 1000.00 -2 -25
324 0 NL 680.98(-85) ±158 7 14.3% 1000.00 -1 -123
325 0 VE 678.68(-82) ±158 46 21.7% 1000.00 -1 -5
326 0 IR 678.31(-87) ±158 5 20.0% 1007.00 -2 -33
327 0 AU 671.16(-82) ±158 16 12.5% 1000.00 -6 -207
328 0 FR 670.26(-88) ±158 8 12.5% 1000.00 +1 -56
329 0 BR 659.22(-83) ±158 68 14.7% 1000.00 -3 +102
330 0 MK 651.45(-235) ±158 261 35.2% 1117.02 +1 +57
331 0 AT 636.52(-86) ±158 5 0.0% 1000.00 -5 -112
332 0 TN 625.76(-83) ±158 26 15.4% 1000.00 -5 -242
333 0 CO 624.17(-86) ±158 22 13.6% 1001.44 -7 -213
334 0 NL 621.52(-94) ±158 167 34.7% 1060.03 -5 -49
335 0 CO 613.93(-85) ±158 10 10.0% 1000.00 -4 -191
336 0 NL 554.95(-90) ±158 18 22.2% 1000.00 -2 -129
337 0 PE 521.19(-85) ±158 14 28.6% 1000.00 +1 -283
# Player Rating Games Win% Max Rating Streak Trend
1 0 PL 2063.06 ±52 187 78.6% 2063.06 +6 +174
2 0 IT 2002.92 ±52 451 55.4% 2002.92 +7 +286
3 0 PL 1884.88 ±52 67 55.2% 1958.70 -2 +9
4 0 IT 1866.19 ±52 166 46.4% 1915.81 +2 +43
5 0 PL 1783.16 ±52 212 59.9% 1963.12 +5 -34
6 0 DE 1737.94 ±52 171 80.1% 1737.94 +22 +256
7 0 SI 1715.98 ±52 209 56.0% 1830.65 -2 -121
8 0 DE 1695.86 ±52 505 67.3% 2123.21 +2 -213
9 0 IT 1656.96 ±52 34 64.7% 1656.96 +1 +634
10 0 CZ 1608.95 ±52 38 78.9% 1608.95 +7 +299
11 0 CH 1596.96 ±52 32 84.4% 1596.96 +21 +602
12 0 US 1593.76 ±52 16 87.5% 1593.76 +2 +629
13 0 ES 1578.48 ±52 185 46.5% 1661.99 -1 +100
14 0 US 1527.65 ±52 20 85.0% 1527.65 +1 +565
15 0 BE 1519.34 ±52 198 42.4% 1537.11 -3 +167
16 0 CZ 1513.69 ±52 61 59.0% 1518.34 -1 +137
17 0 LV 1502.37 ±52 276 60.1% 1573.95 +1 +150
18 0 GR 1493.71 ±52 119 45.4% 1546.22 -5 +128
19 0 CZ 1479.60 ±52 52 51.9% 1479.60 -1 +292
20 0 RU 1474.55 ±52 97 57.7% 1474.55 +2 +243
21 0 LV 1472.40 ±52 65 40.0% 1472.40 +1 +224
22 0 NO 1470.85 ±52 134 44.8% 1663.06 -2 -190
23 0 VE 1455.01 ±52 219 56.6% 1627.04 -7 -44
24 0 MK 1406.69 ±52 264 55.7% 1532.78 +2 +12
25 0 GT 1371.17 ±52 192 47.9% 1394.03 -3 +150
26 0 DE 1361.62 ±52 6 100.0% 1361.62 +6 +396
27 0 US 1349.88 ±52 27 81.5% 1377.68 +6 +220
28 0 DE 1341.55 ±52 55 54.5% 1389.50 -2 +60
29 0 AU 1332.66 ±52 72 54.2% 1335.07 -3 +226
30 0 US 1331.12 ±52 14 85.7% 1331.12 +1 +363
31 0 IR 1327.67 ±52 165 49.7% 1327.67 -1 +179
32 0 CZ 1323.32 ±52 24 58.3% 1323.32 +3 +402
33 0 US 1321.99 ±52 13 53.8% 1321.99 +1 +345
34 0 MK 1295.69 ±52 135 37.0% 1312.53 -1 +56
35 0 SK 1284.36 ±52 71 42.3% 1318.57 +2 +174
36 0 NL 1278.12 ±52 56 53.6% 1278.12 +2 +186
37 0 US 1273.74 ±52 8 62.5% 1273.74 +3 +297
38 0 BR 1256.55 ±52 48 50.0% 1336.31 -3 +124
39 0 DE 1255.66 ±52 17 70.6% 1255.66 -1 +267
40 0 SI 1252.94 ±52 13 30.8% 1252.94 -2 +290
41 0 TR 1245.66 ±52 20 45.0% 1245.66 +2 +274
42 0 FR 1240.21 ±52 28 46.4% 1240.21 -5 +239
43 0 CZ 1224.13 ±52 26 26.9% 1224.13 +1 +304
44 0 IN 1222.06 ±52 16 62.5% 1222.06 +4 +252
45 0 PT 1220.79 ±52 51 39.2% 1220.79 -2 +241
46 0 BR 1216.48 ±52 85 55.3% 1297.76 -1 +11
47 0 TR 1213.20 ±52 26 50.0% 1213.20 +3 +150
48 0 DE 1208.95 ±52 18 50.0% 1208.95 +1 +218
49 0 CO 1205.63 ±52 61 47.5% 1397.95 +1 -212
50 0 RO 1203.73 ±52 57 36.8% 1203.73 +5 +331
51 0 NO 1202.35 ±52 19 42.1% 1202.35 +2 +234
52 0 CZ 1192.18 ±52 5 60.0% 1192.18 -1 +203
53 0 US 1191.09 ±52 11 81.8% 1191.09 +3 +239
54 0 SN 1188.15 ±52 22 59.1% 1188.15 +3 +242
55 0 AZ 1181.10 ±52 12 66.7% 1181.10 +3 +195
56 0 IR 1169.38 ±52 25 52.0% 1191.98 +1 +155
57 0 AZ 1162.62 ±52 12 50.0% 1162.62 -2 +198
58 0 AE 1156.84 ±52 51 23.5% 1320.19 -10 -130
59 0 GR 1152.80 ±52 7 57.1% 1155.00 -1 +161
60 0 DE 1148.91 ±52 6 66.7% 1148.91 +2 +172
61 0 GB 1147.31 ±52 7 42.9% 1147.31 -1 +201
62 0 AZ 1146.61 ±52 8 87.5% 1146.61 +7 +161
63 0 AT 1145.89 ±52 32 56.2% 1145.89 +2 +243
64 0 RU 1140.91 ±52 17 47.1% 1140.91 +3 +164
65 0 BR 1139.46 ±52 40 35.0% 1145.43 +1 +2
66 0 IR 1139.14 ±52 20 55.0% 1139.14 -2 +163
67 0 MK 1133.94 ±52 210 40.0% 1133.94 +3 +171
68 0 AU 1129.42 ±52 7 71.4% 1129.42 +3 +143
69 0 RU 1125.85 ±52 43 44.2% 1125.85 +1 +146
70 0 BR 1125.40 ±52 15 33.3% 1125.40 +2 +127
71 0 DE 1124.19 ±52 5 60.0% 1124.19 +1 +154
72 0 TR 1123.59 ±52 17 23.5% 1123.59 -4 +159
73 0 CO 1117.16 ±52 284 33.5% 1374.07 -8 -117
74 0 IT 1116.39 ±52 21 52.4% 1116.39 +2 +134
75 0 NL 1115.41 ±52 84 34.5% 1115.41 -2 +113
76 0 UY 1113.64 ±52 65 41.5% 1289.70 -2 -68
77 0 IL 1113.48 ±52 5 80.0% 1113.48 +4 +151
78 0 IN 1113.30 ±52 9 55.6% 1113.30 +1 +137
79 0 RU 1112.35 ±52 6 66.7% 1112.35 -1 +146
80 0 UZ 1109.81 ±52 5 60.0% 1109.81 -1 +123
81 0 IN 1108.31 ±52 11 63.6% 1108.31 +1 +139
82 0 PE 1099.46 ±52 85 35.3% 1126.82 -2 +38
83 0 US 1097.69 ±52 8 50.0% 1097.69 +1 +145
84 0 PL 1095.87 ±52 16 31.2% 1095.87 -3 +129
85 0 BR 1093.80 ±52 88 40.9% 1142.77 -2 +105
86 0 US 1079.35 ±52 62 41.9% 1152.19 -1 +90
87 0 PT 1078.37 ±52 13 46.2% 1078.37 -1 +79
88 0 IT 1078.22 ±52 17 41.2% 1078.22 +2 +110
89 0 AU 1072.86 ±52 5 40.0% 1072.86 -1 +129
90 0 IN 1072.27 ±52 5 40.0% 1072.27 -3 +108
91 0 CH 1071.56 ±52 16 25.0% 1071.56 +2 +86
92 0 US 1071.33 ±52 6 50.0% 1071.33 +1 +85
93 0 FR 1070.23 ±52 6 50.0% 1070.23 -1 +71
94 0 PL 1068.82 ±52 7 28.6% 1068.82 -4 +108
95 0 DZ 1066.55 ±52 27 37.0% 1066.55 -1 +103
96 0 TN 1061.94 ±52 11 45.5% 1061.94 +2 +95
97 0 IL 1060.02 ±52 9 77.8% 1082.19 -1 +109
98 0 PT 1058.54 ±52 21 42.9% 1058.54 -2 +59
99 0 US 1058.46 ±52 20 35.0% 1058.46 -1 +112
100 0 CO 1055.25 ±52 42 47.6% 1152.64 -1 -117
101 0 FR 1054.73 ±52 16 25.0% 1054.73 -2 +92
102 0 IR 1048.96 ±52 28 28.6% 1048.96 -1 +87
103 0 BR 1044.46 ±52 6 66.7% 1044.46 +2 +80
104 0 BR 1042.68 ±52 8 37.5% 1082.69 -3 +54
105 0 DE 1042.39 ±52 5 80.0% 1042.39 +2 +66
106 0 IT 1041.37 ±52 5 20.0% 1041.37 -4 +73
107 0 DE 1040.02 ±52 17 41.2% 1061.64 -4 +76
108 0 CH 1035.16 ±52 6 33.3% 1035.16 -1 +53
109 0 IT 1032.20 ±52 6 33.3% 1061.67 -4 +68
110 0 DE 1031.43 ±52 5 60.0% 1031.43 +1 +87
111 0 PT 1030.05 ±52 10 40.0% 1030.05 -2 +31
112 0 PT 1026.16 ±52 14 50.0% 1026.16 +1 +27
113 0 AZ 1020.18 ±52 5 40.0% 1020.18 -1 +34
114 0 IT 1015.45 ±52 6 16.7% 1015.45 -4 +55
115 0 IT 1015.35 ±52 5 20.0% 1015.35 +1 +34
116 0 RU 1015.08 ±52 5 60.0% 1015.08 +1 +53
117 0 PT 1011.28 ±52 22 40.9% 1011.28 -1 +13
118 0 BO 1010.50 ±52 7 28.6% 1010.50 -3 +48
119 0 IL 1006.83 ±52 5 40.0% 1042.79 -1 +54
120 0 MA 1000.75 ±52 46 28.3% 1001.65 -2 +120
121 0 IR 998.45 ±52 23 13.0% 1046.42 -7 +45
122 0 IN 997.38 ±52 11 45.5% 1000.00 +1 +29
123 0 DE 995.00 ±52 5 40.0% 1000.00 -2 +6
124 0 FR 989.26 ±52 7 42.9% 1000.00 +3 -10
125 0 CH 985.40 ±52 5 40.0% 1000.00 +1 +3
126 0 IN 984.45 ±52 8 37.5% 1037.03 -4 +16
127 0 RU 984.29 ±52 5 40.0% 1000.00 -1 +22
128 0 DE 983.34 ±52 5 20.0% 1000.00 -4 +7
129 0 DZ 980.12 ±52 8 37.5% 1013.60 -4 +16
130 0 US 979.54 ±52 5 40.0% 1000.00 +1 +16
131 0 DE 978.14 ±52 8 25.0% 1000.00 -1 +12
132 0 BR 970.15 ±52 6 33.3% 1000.00 -2 +6
133 0 BG 968.86 ±52 9 22.2% 1000.00 +2 -25
134 0 TR 959.20 ±52 12 25.0% 1010.19 -1 -13
135 0 IN 958.97 ±52 10 30.0% 1000.00 -2 -11
136 0 IN 953.16 ±52 5 20.0% 1000.00 -2 -15
137 0 DE 950.94 ±52 5 40.0% 1000.00 -1 +7
138 0 NL 950.38 ±52 9 33.3% 1000.00 -1 -48
139 0 CH 946.78 ±52 170 34.1% 1117.18 +2 +3
140 0 TN 946.73 ±52 10 30.0% 1000.00 -1 -18
141 0 BR 946.48 ±52 8 37.5% 1000.00 +1 -18
142 0 AZ 937.64 ±52 6 16.7% 1000.00 -5 -48
143 0 DE 936.95 ±52 7 14.3% 1000.00 +1 -27
144 0 NL 936.40 ±52 54 31.5% 1013.54 -5 -116
145 0 IN 915.16 ±52 11 18.2% 1000.00 -4 -55
146 0 GB 912.54 ±52 13 23.1% 1000.00 -2 -38
147 0 DE 910.64 ±52 17 29.4% 1000.00 -1 -75
148 0 RU 904.56 ±52 22 18.2% 1000.00 -4 -62
149 0 IL 883.39 ±52 10 10.0% 1000.00 -1 -69
150 0 RO 863.75 ±52 5 0.0% 1000.00 -5 -80
151 0 IT 845.13 ±52 5 20.0% 1000.00 -3 -106
152 0 DE 835.57 ±52 6 16.7% 1000.00 -4 -108

FAQ

The system uses a custom Elo-based model tuned specifically for EE2. Each game updates the rating of every participating player based on the expected outcome versus the actual result. Team games are handled with a summed-variance team model, so individual contributions are weighted by player uncertainty. Parameters (K-factor, sigma, etc.) were optimised on historical data to maximise predictive accuracy.

There is however a key difference from classic Elo: standard Elo is purely relative to the current pool of players. This means a dominant player from years ago may have reached a very high rating simply because the competition at the time was weaker — their number would be incomparable to a stronger player active today. Here instead, the goal is to estimate absolute skill level as it stands now. Through the monthly re-centring and active-player adjustments, the scale is kept anchored over time so that a player who was dominant years ago but has since been inactive would be given the rating they would realistically deserve if they came back today — not the inflated number they earned against a weaker historical field. In other words, this leaderboard tries to answer the question: if everyone showed up to play right now, where would they rank?

Each player also carries an internal uncertainty value (sigma) that represents how confident the system is about their true skill level. New players start with a high sigma, and players who have been inactive for a while gradually see their sigma increase again. A higher sigma directly scales up the effective K-factor, meaning those players gain and lose points much faster per game. This allows the system to converge quickly toward a new player's real level rather than moving them up or down by tiny increments over hundreds of games.
You need at least 5 counted games in a given mode (R-R or 5-5) to appear on that leaderboard. A game is counted only if it meets the required settings: Conquest game type and a Plains map (Temperate or Tropical Plains). Beyond that, a game can still be excluded if it triggers one of the internal filters — for example, it was too short, all recorded kill ratios were zero, an AI player was present, or a result could not be determined. All other valid games in the right mode accumulate toward your rating and game count.
Win rate tells you how often you win, but it says nothing about who you were winning against. A player who consistently seeks out weaker opponents can maintain a very high win rate while barely gaining any rating — because the system already expected them to win, so each victory is worth very little. Conversely, a player who often faces stronger opponents may have a modest win rate but a high rating, because every win against a stronger player carries a large reward and every loss costs relatively little.

The rating system is designed to give you the deserved amount of points for each game based on how likely your team was expected to win given everyone's current ratings. Quality of opposition matters far more than raw win count.
The numbers below assume both players are veterans with an active play history, so their uncertainty (sigma) is near its minimum value. This is the baseline case — in practice, a new or recently inactive player carries higher uncertainty, which affects not so much the raw win probability (because game-to-game variability already dominates) but rather the rating points gained and lost: a veteran playing against a high-uncertainty opponent will earn and lose fewer points per game than they would against an equally-rated veteran, since a result against an uncertain player carries less information.

R-R — 1v1 win probabilities by rating gap (both players at minimum uncertainty):
 • ~85 pts advantage → ~60% chance of winning
 • ~230 pts advantage → ~75% chance of winning
 • ~435 pts advantage → ~90% chance of winning

5-5 uses the same model structure as R-R but with separately optimised parameter values tuned specifically to 5-5 game data, so the corresponding thresholds on the 5-5 leaderboard are noticeably lower:
 • ~55 pts advantage → ~60% chance of winning
 • ~150 pts advantage → ~75% chance of winning
 • ~290 pts advantage → ~90% chance of winning

Team games are calculated similarly. Each team's effective rating is the sum of all its players' individual ratings divided by the team size raised to a small exponent (around 0.26 for R-R). This means it is neither a pure sum nor a plain average — each additional player contributes positively but with some diminishing return as the team grows larger.

Keep in mind that the overall rating is a single number covering all game formats. Some players are genuinely stronger in team games than in 1v1, or vice versa. If you consistently beat a higher-rated opponent in 1v1, it may simply mean they are a better team player than a solo player — or it could reflect limitations of the model itself.
Indirectly, yes. Each month, players who played receive a rating boost that grows with the number of games they played that month: the first games count the most, and the boost stops growing after a certain number of games. It is credited right after midnight (Italian time) on the 1st of the next month, and the amount (with your game count) is shown in your match history. After that boost is applied, all ratings are globally re-centred so that the average stays at the baseline — this re-centring applies to everyone, active or not. The net effect is that active players gain rating relative to the field, while inactive players slowly fall behind because they miss the boost but still absorb the re-centring. This is intentional: it models the fact that the average skill level of the active player base improves over time.

In R-R there is also rust (see below): a temporary deficit after time away, which wears off as you play again.
After a break, players usually play below their real level in their first games back, then return to it. The R-R leaderboard models this as rust, kept separate from skill. A rating shown as 2600 (-90) ±25 means a skill of 2690 with 90 points of rust: 2600 is the level the model expects if the player played today, and the leaderboard is ranked by it. Win chances (also in the Tools) use skill minus rust.

Rust is only the temporary dip after a break. If someone comes back at a lower level for good, that shows up in their rating, through their results, not as rust. How rust builds up and wears off is explained in the next question. Switch off Rust (above the table, on the left) to show and rank by skill only. The match history and the charts follow the same switch; with Rust on, the charts shade the points lost to rust. 5-5 has no rust: there are too few games there to measure it reliably.
It builds up while you are away. The longer the break, the more rust: it grows fast in the first days and weeks, then more slowly, so a year away gives more rust than a month, but not twelve times more. Players who used to play a lot (60+ games within 30 days) get extra rust for the sharpness they lose, and that extra keeps growing the longer it has been since they last played that much. Each player's rust is also scaled by their personal comeback factor, learned from how they did after their own past breaks: players who usually come back strong get less rust.

Only playing removes it. Every game you play, won or lost, wears some of it off; waiting does not. A longer break takes more games. Typical rust for a player with an average comeback factor:
BreakPlayed before itWhen backAfter 5 games102030
1 monthunder 60 games a month44311940
1 month60+ games a month112492440
3 monthsunder 60 games a month54412981
3 months60+ games a month1441114791
1 yearunder 60 games a month685542183
1 year60+ games a month181169136243
For players who used to play a lot, the rust comes down slowly in the first games after a long break and then quickly. This matches what returning players actually do: on average they play about 100 points below their level for their first ~10 games and are back to normal after about 30.

How your results count while you are rusty. You are expected to play at your rating minus your rust, so a win against equal players gives more than usual and a loss costs less. After a break of a month or more, your results also teach the model your personal comeback factor: part of each result goes to your rust instead of your rating, so a win makes your rust smaller and a loss makes it bigger. That part is biggest in your first games back (often most of the result) and shrinks as your rust wears off, until everything goes to your rating again. Your match history shows it under the rating change, for example 2.16 less rust (tap the i next to it).
Many players are relatively stronger 1-on-1 than in team games, or the other way round. In R-R each player who plays both keeps a separate 1v1 offset: their 1v1 rating is their team rating plus this offset. The rating shown on the leaderboard, in the match history and in the charts is the average of the two, the same for everyone (hover a rating to see both). Part of each 1v1 result goes into the offset instead of the team rating, so playing mostly 1v1 no longer drags your rating towards your 1v1 level (or the other way round), which made your team games harder to predict. The more team games you play, the more of a 1v1 result goes to the offset; players who (almost) only play 1v1 keep a plain rating.

The model also tracks matchups: some players do better against one particular opponent than both ratings say, for example because their style counters that opponent's. A small part of each 1v1 between the same two players goes into their matchup instead of their ratings, and a matchup halves every six months without games between them. This stops two players who play each other very often from pushing one rating up and the other down for reasons that do not apply against anyone else.

1v1 win chances use both players' 1v1 ratings plus their matchup, all other games the team ratings (the Teams Simulator in the Tools does the same). After each 1v1 they move exactly as before; what changes is how much of a 1v1 result reaches your team rating, the number used for everything else. Measured on held-out games (see below), this made predictions more accurate, mostly for team games. 5-5 has neither: there are too few games there to measure it.
Feel free to reach out to Matty — he wants to be informed. That said, corrections are handled case by case with fairness in mind. Large, clearly verifiable situations (e.g. "I played with champion handicap for three days") are much more likely to be addressed than isolated or hard-to-verify cases. Applying fixes selectively could itself be unfair to players who never asked.

If you plan to experiment, test strategies, or play non-seriously, consider using an account whose name ends in NotSerious (e.g. Matty_NotSerious) — those accounts are automatically filtered out and won't affect the leaderboard at all.
The leaderboard auto-updates approximately every hour. You can also force an immediate recalculation using the Update Now button in the top-right corner.
No — Matty will keep improving it whenever he has the time and motivation. This means the leaderboard may occasionally shift noticeably after a recalculation driven by a logic improvement, not just new game data. Think of it as the model getting more accurate over time rather than the ratings being unstable.

Additionally, if it becomes clear that certain players are trying to game the rating system by exploiting specific patterns or edge cases, the model will be adapted to counter that — and everything will be recalculated from scratch with the updated logic. The goal is always to make the ratings as fair and meaningful as possible.

But how do you know if a change is actually an improvement? It is not based on personal judgement. Improvements are measured numerically. In fact, the model is already accurate enough that Matty himself is often uncertain whether the ratings of specific players are right or wrong — and it would be unfair to let personal opinions shape the leaderboard anyway.

Instead, every version of the model is evaluated against thousands of historical games using a purely objective metric: for each game, the model's predicted win probability is compared to the actual outcome. For example, if the model says team A has a 65% chance of winning and team A wins, the squared error for that prediction is (1 − 0.65)² = 0.1225. If the model had instead predicted 70%, the error would be (1 − 0.70)² = 0.09 — smaller, meaning that prediction was closer to reality. Averaging this across all games gives a single number called the Mean Squared Error (MSE). A lower MSE means the model's predictions align better with what actually happened. When a logic change reduces the MSE on held-out games the model has never been optimised on, that is a genuine, verifiable improvement — independent of anyone's opinion about individual players.
Almost certainly yes — but in rare cases, a game that appears valid may not be counted. This system fetches game records from an external source, and occasionally a game simply isn't present there even though it was played. This is not something that can be fixed on the rating system's side, as the issue originates further upstream, in the data that gets made available. It is uncommon, but if you notice a specific game is missing from your history despite meeting all the usual criteria, that is likely the cause. Without the data source this project relies on, none of this would exist in the first place — so the occasional gap is a minor trade-off.
Custom Leaderboard
Exclude:
to

Random Map geography:
Also include:





Note: some games have no recorded epoch or map info — mostly older 5-5 games from before data was captured, but also an occasional recent entry.
How to handle games with unknown epoch/map:
Generation takes about 1 minute. Note: uses R-R parameters for all custom configurations.

Changelog

Several updates in the last few days — please read them all in the Changelog (button above the table). New: 1v1 offsets and matchups (R-R). Many players are relatively stronger 1-on-1 than in team games, or the other way round. Each player who plays both now has a team strength and a 1v1 strength, and the rating shown weighs the two equally (hover a rating to see both). Before, a single rating was pulled towards the format a player plays most, which made their other games harder to predict. The model also tracks matchups: when a player does better against one particular opponent than both ratings say, part of the results between those two go into their matchup instead of their ratings, so two players who play each other a lot no longer push one rating up and the other down. Strong team players who are weaker 1-on-1 gained (up to ~+110), strong 1v1 players who are weaker in teams lost (up to ~−50); most players barely moved. R-R prediction error (Brier score, same games, lower is better): 0.1829 → 0.1827 (games since 2025: 0.1804 → 0.1798). 5-5 is unchanged. Details in the FAQ.
Recap of the last few days: the monthly activity boost became gradual (every game you play counts, the first ones the most), and the model was re-tuned with team carry (uneven teams count a bit stronger) and an experience bonus for newer players, with smaller rating swings per game (both are in the changelog). New: rust. After time away, players usually play below their level in their first games back. Ratings now show this: 2600 (-90) ±25 means 90 points of rust, so 2600 is the level expected if the player played today (skill 2690). Rust grows with time away and with time since you last played a lot (60+ games in 30 days), and it also learns from how each player did after their own past breaks. It wears off as you play, more slowly after longer breaks: after a month away it is mostly gone within ~15 games, after 6–12 months within ~25–30. While you are rusty, losses cost less and wins give more. Players who play regularly have little or no rust. Turn off the Rust switch (left, above the table) to see skill only. The monthly boost is now ~7.6 points instead of ~10, so R-R ratings at the top are ~170 lower; the order barely changes. R-R prediction error (Brier score, same games, lower is better): 0.1832 → 0.1829 (games since 2025: 0.1811 → 0.1804), with the biggest gain on games of returning players. 5-5 is unchanged.
Leaderboard model improved. Three changes, each checked on games the model was not tuned on: team carry — a team with one strong and one weaker player is stronger than its average rating suggests, so uneven teams now count a bit stronger; experience bonus — newer players improve fastest, so the monthly boost now also adds points for every game played: about 4 per game for a brand-new R-R player (6 in 5-5), half that after ~37 games (~24 in 5-5), shrinking as you play more (shown in your monthly boost entry); and in 5-5 new players start ~60 points lower. All other settings were re-tuned, keeping ratings on the same scale (R-R top players stay around 2900), but rating changes are now smaller: an even 1v1 between regulars moves about ±4 instead of ±7, and the activity boost gives up to ~10 points instead of ~22. Prediction error (Brier score, same games, lower is better): R-R 0.1849 → 0.1832 (games since 2025: 0.1832 → 0.1811), 5-5 0.2090 → 0.2060.
Monthly activity boost reworked. It is now gradual: every game you play in a month counts (the first ones the most), instead of nothing below 9 games in R-R or 2 in 5-5. R-R gives up to ~22 points at ~58 games (10 games ≈ 11), 5-5 up to ~21 at 3 games (1 game ≈ 9). In R-R the boost was also bigger in the early years (~42 points in 2019, ~32 in 2020), when there was more room to improve. It is now credited at midnight (Italian time) on the 1st, and a bug that sometimes skipped it is fixed. This is fairer to players with fewer games and predicts results better: R-R prediction error (Brier score) went from 0.1863 to 0.1860 overall and from 0.1880 to 0.1875 on games since 2023; 5-5 is unchanged. R-R ratings at the top are about 200 points lower, but the order is mostly the same.
Bug fix: Certain false positive host quits were detected and corrected. As a result, the leaderboard standings have slightly changed. Thanks to Gnooty (o_0bsPro_0) for bringing these games to our attention!
Custom Leaderboard improved: map filter now supports individual geographies (Plains, Continents, Pangea, Islands…), custom/player-made maps, and saved games. Game Mode and Rating Type filters added. Better handling of older games with no epoch/map data — choose whether to exclude them, count only pre-2019 ones, or count all.  |  Bug fix: excluding specific epochs or maps no longer incorrectly counts older games that have no epoch/map information recorded.
New features added: Custom Leaderboard (CUSTOM tab) — generate a leaderboard with custom filters (epoch range, map, topology, date window). Uses R-R optimised parameters for all configurations; works best for R-R variations, 5-5/mixed results are roughly indicative.  |  Probs tab — simulate win probabilities for any two selected teams.  |  Team Generator — automatically suggests the most balanced team split from a selected pool of players for 50/50 games.
The leaderboard model has been improved. Blended MSE went from 0.1925 to 0.1906 in R-R and from 0.2138 to 0.2113 in 5-5. Gains/losses are now faster for players who are new to a mode or have been away for a long time. The R-R leaderboard is slightly better; 5-5 results still feel off despite the numerical improvement.

Contact

The easiest way to reach me is through Discord or in-game — just look for Matty.

Prefer email? Whether it's feedback about the leaderboard, a bug report, or curiosity about the technical side of the project, feel free to write to:

matty@ee2.eu